Sciweavers

1579 search results - page 113 / 316
» How Good is the Crowd at
Sort
View
AGENTS
1997
Springer
14 years 13 days ago
Integrating Range and Object Data for Robot Navigation
Most sensors used for robot navigation fall into one of two broad categories: range sensors that give approximate distances to obstacles, and object-based sensors that detect and ...
David Franklin, R. James Firby
ROBOCUP
1997
Springer
134views Robotics» more  ROBOCUP 1997»
14 years 12 days ago
Co-evolving Soccer Softbot Team Coordination with Genetic Programming
In this paper we explain how we applied genetic programming to behavior-based team coordination in the RoboCup Soccer Server domain. Genetic programming is a promising new method f...
Sean Luke, Charles Hohn, Jonathan Farris, Gary Jac...
CGI
2004
IEEE
14 years 4 hour ago
Fast and High Quality Overlap Repair for Patch-Based Texture Synthesis
Patch-based texture synthesis has proven to produce high quality textures faster than pixel-based approaches. Previous algorithms differ in how the regions of overlap between neig...
Andrew Nealen, Marc Alexa
DATE
2004
IEEE
120views Hardware» more  DATE 2004»
13 years 12 months ago
Testing Logic Cores using a BIST P1500 Compliant Approach: A Case of Study
In this paper we describe how we applied a BIST-based approach to the test of a logic core to be included in System-on-achip (SoC) environments. The approach advantages are the ab...
Paolo Bernardi, Guido Masera, Federico Quaglio, Ma...
FSTTCS
2006
Springer
13 years 12 months ago
Self-assemblying Classes of Shapes with a Minimum Number of Tiles, and in Optimal Time
Abstract. In this paper we construct fixed finite tile systems that assemble into particular classes of shapes. Moreover, given an arbitrary n, we show how to calculate the tile co...
Florent Becker, Ivan Rapaport, Eric Rémila