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DIGRA
2005
Springer
14 years 2 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
E4MAS
2005
Springer
14 years 2 months ago
A Survey of Environments and Mechanisms for Human-Human Stigmergy
Stigmergy (the coordination of agents through signs they make and sense in a shared environment) was originally articulated in the study of social insects. Its basic processes are ...
H. Van Dyke Parunak
FSTTCS
2005
Springer
14 years 2 months ago
Semiperfect-Information Games
Much recent research has focused on the applications of games with ω-regular objectives in the control and verification of reactive systems. However, many of the game-based model...
Krishnendu Chatterjee, Thomas A. Henzinger
GECCO
2005
Springer
14 years 2 months ago
Theme preservation and the evolution of representation
The identification of mechanisms by which constraints on phenotypic variability are tuned in nature, and the implementation of these mechanisms in Evolutionary Algorithms (EAs) ca...
Keki M. Burjorjee, Jordan B. Pollack
ICISS
2005
Springer
14 years 2 months ago
Event Detection in Multilevel Secure Active Databases
The event-condition-action paradigm (also known as triggers or rules) is a powerful technology. It gives a database “active” capabilities – the ability to react automatically...
Indrakshi Ray, Wei Huang