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AIIDE
2008
13 years 11 months ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...
ACIVS
2006
Springer
13 years 11 months ago
A Real-Time Content Adaptation Framework for Exploiting ROI Scalability in H.264/AVC
In many application scenarios, the use of Regions of Interest (ROIs) within video sequences is a useful concept. It is shown in this paper how Flexible Macroblock Ordering (FMO), d...
Peter Lambert, Davy De Schrijver, Davy Van Deursen...
ANLP
1992
92views more  ANLP 1992»
13 years 10 months ago
Robust Processing of Real-World Natural-Language Texts
It is often assumed that when natural language processing meets the real world, the ideal of aiming for complete and correct interpretations has to be abandoned. However, our expe...
Jerry R. Hobbs, Douglas E. Appelt, John Bear, Mabr...
IJVR
2008
169views more  IJVR 2008»
13 years 9 months ago
Agent Architecture for a Real World Autonomous Virtual Guide: Interaction between the Decision and Perception Processes and Envi
Museums like marine aquariums are facing a difficult problem when trying to deliver information to their visitors. The exhibits they propose are dynamic by definition. Each may con...
Morgan Veyret, Eric Maisel, Jacques Tisseau
TVCG
2010
213views more  TVCG 2010»
13 years 7 months ago
Real-Time Detection and Tracking for Augmented Reality on Mobile Phones
—In this paper, we present three techniques for 6DOF natural feature tracking in real time on mobile phones. We achieve interactive frame rates of up to 30 Hz for natural feature...
Daniel Wagner, Gerhard Reitmayr, Alessandro Mullon...