Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
In many application scenarios, the use of Regions of Interest (ROIs) within video sequences is a useful concept. It is shown in this paper how Flexible Macroblock Ordering (FMO), d...
Peter Lambert, Davy De Schrijver, Davy Van Deursen...
It is often assumed that when natural language processing meets the real world, the ideal of aiming for complete and correct interpretations has to be abandoned. However, our expe...
Jerry R. Hobbs, Douglas E. Appelt, John Bear, Mabr...
Museums like marine aquariums are facing a difficult problem when trying to deliver information to their visitors. The exhibits they propose are dynamic by definition. Each may con...
—In this paper, we present three techniques for 6DOF natural feature tracking in real time on mobile phones. We achieve interactive frame rates of up to 30 Hz for natural feature...
Daniel Wagner, Gerhard Reitmayr, Alessandro Mullon...