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RTAS
2003
IEEE
14 years 29 days ago
Real-Time Scheduling of Hierarchical Reward-Based Tasks
A reward-based task typically consists of a mandatory part that must be accomplished before the given deadline, and an optional part that is associated with rewards for partial co...
Ming Zu, Albert Mo Kim Cheng
SIGGRAPH
1999
ACM
14 years 10 hour ago
ArtDefo: Accurate Real Time Deformable Objects
We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction. We describe the bounda...
Doug L. James, Dinesh K. Pai
RTCSA
1999
IEEE
13 years 12 months ago
Scalable Architecture for Real-Time Applications and Use of Bus-Monitoring
The lifecycle for industrial applications are becoming shorter, the application complexity increases, performance is to low, fault tolerance is required, reuse of components is de...
Tommy Klevin, Lennart Lindh
RTSS
1999
IEEE
13 years 12 months ago
Real-Time Garbage Collection in Multi-Threaded Systems on a Single Processor
We show the difficulties that arise for the implementation of a real-time garbage collector in a multi-threaded system. A mechanism for synchronization between threads and the gar...
Fridtjof Siebert
VW
1998
Springer
217views Virtual Reality» more  VW 1998»
13 years 12 months ago
Animated Impostors for Real-Time Display of Numerous Virtual Humans
Rendering and animating in real-time a multitude of articulated characters presents a real challenge and few hardware systems are up to the task. Up to now little research has bee...
Amaury Aubel, Ronan Boulic, Daniel Thalmann