A reward-based task typically consists of a mandatory part that must be accomplished before the given deadline, and an optional part that is associated with rewards for partial co...
We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction. We describe the bounda...
The lifecycle for industrial applications are becoming shorter, the application complexity increases, performance is to low, fault tolerance is required, reuse of components is de...
We show the difficulties that arise for the implementation of a real-time garbage collector in a multi-threaded system. A mechanism for synchronization between threads and the gar...
Rendering and animating in real-time a multitude of articulated characters presents a real challenge and few hardware systems are up to the task. Up to now little research has bee...