A pervasive requirement of distributed systems is to deal with churn — change in the set of participating nodes due to joins, graceful leaves, and failures. A high churn rate ca...
In multiagent systems, strategic settings are often analyzed under the assumption that the players choose their strategies simultaneously. However, this model is not always realis...
The developers and users of real-time graphics, such as games and virtual reality, are demanding ever more realistic computer generated images. Despite the availability of modern ...
Georgia Mastoropoulou, Kurt Debattista, Alan Chalm...
Carbon nanotubes are often seen as the only alternative technology to silicon transistors. While they are the most likely short-term alternative, other longer-term alternatives sho...
We show the first detailed realistic e-business application scenario that uses and exploits capabilities of the SweetRules V2.1 toolset for e-contracting using the SweetDeal approa...