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ACMACE
2006
ACM
14 years 1 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
INFOCOM
2007
IEEE
14 years 1 months ago
Combining Multihoming with Overlay Routing (or, How to Be a Better ISP without Owning a Network)
— Multihoming and overlay routing are used, mostly separately, to bypass Internet outages, congested links and long routes. In this paper, we examine a scenario in which multihom...
Yong Zhu, Constantinos Dovrolis, Mostafa H. Ammar
ISCC
2002
IEEE
146views Communications» more  ISCC 2002»
14 years 16 days ago
How bad TCP can perform in mobile ad hoc networks
Several recent studies have indicated that TCP performance degrades significantly in mobile ad hoc networks. This paper examines how bad TCP may perform in such networks and prov...
Zhenghua Fu, Xiaoqiao Meng, Songwu Lu
AVI
2006
13 years 9 months ago
Just how dense are dense graphs in the real world?: a methodological note
This methodological note focuses on the edge density of real world examples of networks. The edge density is a parameter of interest typically when putting up user studies in an e...
Guy Melançon
CISS
2007
IEEE
13 years 11 months ago
How Many Users should be Turned On in a Multi-Antenna Broadcast Channel
This paper considers broadcast channels with L antennas at the base station and m single-antenna users, where each user has perfect channel knowledge and the base station obtains c...
Wei Dai, Youjian Liu, Brian Rider