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APGV
2004
ACM
143views Visualization» more  APGV 2004»
14 years 1 months ago
Perceiving translucent materials
Many common materials, including fruit, wax and human skin, are somewhat translucent. What makes an object look translucent or opaque? Here we use a recently developed computer gr...
Roland W. Fleming, Henrik Wann Jensen, Heinrich H....
GRAPHITE
2003
ACM
14 years 28 days ago
Scalable photon splatting for global illumination
In this paper, we present a new image based method for computing efficiently global illumination using graphics hardware. We propose a two pass method to compute global lighting ...
Fabien Lavignotte, Mathias Paulin
VRML
2003
ACM
14 years 28 days ago
Guiding visitors of Web3D worlds through automatically generated tours
Many Web3D sites do not offer sufficient assistance to (especially novice) users in navigating the virtual world, find objects/places of interests, and learn how to interact with ...
Luca Chittaro, Roberto Ranon, Lucio Ieronutti
VISSYM
2003
13 years 9 months ago
Smart Hardware-Accelerated Volume Rendering
For volume rendering of regular grids the display of view-plane aligned slices has proven to yield both good quality and performance. In this paper we demonstrate how to merge the...
Stefan Röttger, Stefan Guthe, Daniel Weiskopf...
CGF
2008
132views more  CGF 2008»
13 years 7 months ago
Irradiance Gradients in the Presence of Participating Media and Occlusions
In this paper we present a technique for computing translational gradients of indirect surface reflectance in scenes containing participating media and significant occlusions. The...
Wojciech Jarosz, Matthias Zwicker, Henrik Wann Jen...