Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replaced with programmable vertex and fragment processors. In the near future, the gr...
Timothy J. Purcell, Ian Buck, William R. Mark, Pat...
Abstract—This paper addresses a so far neglected area of human-robot interaction by approaching situation awareness from the point of view of naïve users. In particular, we pres...
This paper deals with the problem of controlling highly dynamic mechatronic systems. Such systems may work in several different operation modes, or even underlie continuous mode c...
Klaus Ecker, Andrei Tchernykh, Frank Drews, Silke ...
Abstract. Virtual creatures operating in a physically realistic 3D environment, as originally introduced by Karl Sims, provide a challenging domain for artificial evolution. Howeve...
—In this paper, we focus on the different aspects of real time visualization and animation of realistic virtual characters. The common goal for our research was to come up with s...