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TOG
2002
112views more  TOG 2002»
13 years 7 months ago
Ray tracing on programmable graphics hardware
Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replaced with programmable vertex and fragment processors. In the near future, the gr...
Timothy J. Purcell, Ian Buck, William R. Mark, Pat...
ROMAN
2007
IEEE
134views Robotics» more  ROMAN 2007»
14 years 1 months ago
Shaping Naive Users' Models of Robots' Situation Awareness
Abstract—This paper addresses a so far neglected area of human-robot interaction by approaching situation awareness from the point of view of naïve users. In particular, we pres...
Kerstin Fischer, M. Lohse
ENC
2004
IEEE
13 years 11 months ago
Continuous Mode Changes in Mechatronic Systems
This paper deals with the problem of controlling highly dynamic mechatronic systems. Such systems may work in several different operation modes, or even underlie continuous mode c...
Klaus Ecker, Andrei Tchernykh, Frank Drews, Silke ...
EUROGP
2008
Springer
13 years 9 months ago
In Silicon No One Can Hear You Scream: Evolving Fighting Creatures
Abstract. Virtual creatures operating in a physically realistic 3D environment, as originally introduced by Karl Sims, provide a challenging domain for artificial evolution. Howeve...
Thomas Miconi
IJVR
2007
171views more  IJVR 2007»
13 years 7 months ago
Real Time Rendering and Animation of Virtual Characters
—In this paper, we focus on the different aspects of real time visualization and animation of realistic virtual characters. The common goal for our research was to come up with s...
Yvonne Jung, Christian Knöpfle