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DIGRA
2005
Springer
14 years 2 months ago
Immersion in Game Atmospheres for the Video Game Heritage Preservation
The video game heritage is being preserved especially on the Web: comments, screenshots, sounds, videos, etc. But one important element is missing: the environment in which we pla...
Nicolas Esposito
CCS
1993
ACM
14 years 21 days ago
Why Cryptosystems Fail
Designers of cryptographic systems are at a disadvantage to most other engineers, in that information on how their systems fail is hard to get: their major users have traditionall...
Ross J. Anderson
IFIP12
2004
13 years 10 months ago
Analysis and Intelligent Support of Learning Communities in Semi-structured Discussion Environments
: Conventional discussion environments provide the technical platform for distributed discussion and collaboration, but apart from some statistical data collected, rarely provide i...
Andreas Harrer
INFSOF
2010
107views more  INFSOF 2010»
13 years 5 months ago
A systematic review on strategic release planning models
Context. Strategic release planning (sometimes referred to as road-mapping) is an important phase of the requirements engineering process performed at product level. It is concern...
Mikael Svahnberg, Tony Gorschek, Robert Feldt, Ric...
HICSS
2003
IEEE
172views Biometrics» more  HICSS 2003»
14 years 1 months ago
Convergence Through Solution Interoperability: Case Study of Integrated Telecommunication Design and Incremental Deployment
Researchers have cogently presented the technical case for converged telecommunications systems. However, it is not clear how market-based telecommunications providers are embraci...
Thomas A. Horan, Benjamin L. Schooley