– The paper presents some experiences in developing a virtual environment using a videogame engine. It provides the details and the caveats met during development, with particula...
Roberto Andreoli, Rosario De Chiara, Ugo Erra, Ant...
The coordination paradigm has been used extensively as a mechanism for software composition and integration. However, relatively little work has been done for the cases where the ...
Theophilos A. Limniotes, Costas Mourlas, George A....
At rst sight, real-time and asynchronous message passing like in SDL and ROOM seem to be incompatible. Indeed these languages fail to model real-time constraints accurately. In thi...
This paper motivates the need for a formalism for the modelling and analysis of dynamic reconfiguration of dependable real-time systems. We present requirements that the formalism ...
The recent success of Internet-based computing projects, coupled with rapid developments in peer-to-peer systems, has stimulated interest in the notion of harvesting idle cycles u...