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GROUP
2009
ACM
14 years 4 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
IPPS
2008
IEEE
14 years 4 months ago
The design of a versatile, secure P2PSIP communications architecture for the public internet
Communications systems, encompassing VoIP, IM, and other personal media, present different challenges for P2P environments than other P2P applications. In particular, reliable com...
David A. Bryan, Bruce Lowekamp, Marcia Zangrilli
P2P
2008
IEEE
14 years 4 months ago
Peer-to-Peer Secure Multi-party Numerical Computation
We propose an efficient framework for enabling secure multi-party numerical computations in a Peer-to-Peer network. This problem arises in a range of applications such as collabo...
Danny Bickson, Danny Dolev, Genia Bezman, Benny Pi...
DATE
2007
IEEE
146views Hardware» more  DATE 2007»
14 years 4 months ago
DFM/DFY: should you trust the surgeon or the family doctor?
Everybody agrees that curing DFM/DFY issues is of paramount importance at 65 nanometers and beyond. Unfortunately, there is disagreement about how and when to cure them. “Surgeo...
Marco Casale-Rossi, Andrzej J. Strojwas, Robert C....
ICDE
2007
IEEE
155views Database» more  ICDE 2007»
14 years 4 months ago
Query-Aware Sampling for Data Streams
Data Stream Management Systems are useful when large volumes of data need to be processed in real time. Examples include monitoring network traffic, monitoring financial transacti...
Theodore Johnson, S. Muthukrishnan, Vladislav Shka...