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144
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ECAL
1999
Springer
15 years 8 months ago
Integrating Unsupervised Learning, Motivation and Action Selection in an A-life Agent
How can we expect an A-life Agent to learn how to perform tasks when it is not told what those tasks are, and it is not provided any indication or feedback as to its performance? ...
Mark Witkowski
319
Voted

Tutorial
769views
17 years 1 months ago
How to be a Programmer: A Short, Comprehensive, and Personal Summary
"To be a good programmer is difficult and noble. The hardest part of making real a collective vision of a software project is dealing with one's coworkers and customers. ...
Robert L. Read
114
Voted
TRUSTBUS
2007
Springer
15 years 9 months ago
How to Use ISO/IEC 24727-3 with Arbitrary Smart Cards
The forthcoming ISO/IEC 24727 series of standards defines application programming interfaces for smart cards and is expected to provide a major contribution to the global interope...
Detlef Hühnlein, Manuel Bach
96
Voted
AAAI
1998
15 years 5 months ago
Cooperating with people: the Intelligent Classroom
People frequently complain that it is too difficult to figure out how to get computers to do what they want. However, with a computer system that actually tries to understand what...
David Franklin
107
Voted
ICALP
2007
Springer
15 years 10 months ago
Minimum-Time Reachability in Timed Games
Abstract. We consider the minimum-time reachability problem in concurrent two-player timed automaton game structures. We show how to compute the minimum time needed by a player to ...
Thomas Brihaye, Thomas A. Henzinger, Vinayak S. Pr...