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ACMACE
2005
ACM
14 years 1 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
WWW
2007
ACM
14 years 8 months ago
Identifying ambiguous queries in web search
It is widely believed that some queries submitted to search engines are by nature ambiguous (e.g., java, apple). However, few studies have investigated the questions of "how ...
Ruihua Song, Zhenxiao Luo, Ji-Rong Wen, Yong Yu, H...
ECIR
2009
Springer
13 years 5 months ago
Refining Keyword Queries for XML Retrieval by Combining Content and Structure
Abstract. The structural heterogeneity and complexity of XML repositories makes query formulation challenging for users who have little knowledge of XML. To assist its users, an XM...
Desislava Petkova, W. Bruce Croft, Yanlei Diao
CHI
2011
ACM
12 years 11 months ago
Developmentally situated design (DSD): making theoretical knowledge accessible to designers of children's technology
There is a wealth of theoretical knowledge about the developmental abilities and skills of children. However, this knowledge is not readily accessible to designers of interactive ...
Tilde Bekker, Alissa Nicole Antle
CHI
2000
ACM
14 years 11 hour ago
curlybot: designing a new class of computational toys
We introduce an educational toy, called curlybot, as the basis for a new class of toys aimed at children in their early stages of development – ages four and up. curlybot is an ...
Phil Frei, Victor Su, Bakhtiar Mikhak, Hiroshi Ish...