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» How it feels, not just how it looks: when bodies interact wi...
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CHI
2010
ACM
14 years 1 months ago
Hand in hand with the material: designing for suppleness
Designing for a supple interaction, involving users bodily and emotionally into a ‘dance’ with a system is a challenging task. Any break-ups in interaction become fatal to the...
Petra Sundström, Kristina Höök
CHI
2010
ACM
14 years 2 months ago
Pico-ing into the future of mobile projector phones
Ten years ago we were on the verge of having cameras built into our mobile phones, but knew very little about what to expect or how they would be used. Now we are faced with the s...
Max L. Wilson, Simon Robinson, Dan Craggs, Kristia...
AIHC
2007
Springer
14 years 1 months ago
Instinctive Computing
Instinctive computing is a computational simulation of biological and cognitive instincts. It is a meta-program of life, just like universal gravity in nature. It profoundly influe...
Yang Cai
ASSETS
2008
ACM
13 years 9 months ago
Speech technology in real world environment: early results from a long term study
Existing knowledge on how people use speech-based technologies in realistic settings is limited. We are conducting a longitudinal field study, spanning six months, to investigate ...
Jinjuan Feng, Shaojian Zhu, Ruimin Hu, Andrew Sear...
COST
2007
Springer
163views Multimedia» more  COST 2007»
14 years 1 months ago
Affordances and Cognitive Walkthrough for Analyzing Human-Virtual Human Interaction
This study investigates how the psychological notion of affordance, known from human computer interface design, can be adopted for the analysis and design of communication of a use...
Zsófia Ruttkay, Rieks op den Akker