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ICASSP
2011
IEEE
13 years 21 days ago
Content preference estimation in online social networks: Message passing versus sparse reconstruction on graphs
We design two different strategies for computing the unknown content preferences in an online social network based on a small set of nodes in the corresponding social graph for wh...
Jacob Chakareski
OZCHI
2009
ACM
14 years 3 months ago
Brute force interactions: leveraging intense physical actions in gaming
People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions ...
Florian Mueller, Stefan Agamanolis, Frank Vetere, ...
DAC
2001
ACM
14 years 10 months ago
Using Texture Mapping with Mipmapping to Render a VLSI Layout
This paper presents a method of using texture mapping with mipmapping to render a VLSI layout. Texture mapping is used to save already rasterized areas of the layout from frame to...
Jeff Solomon, Mark Horowitz
CHI
2005
ACM
14 years 9 months ago
Understanding research trends in conferences using paperLens
PaperLens is a novel visualization that reveals trends, connections, and activity throughout a conference community. It tightly couples views across papers, authors, and reference...
Bongshin Lee, Mary Czerwinski, George G. Robertson...
CHI
2003
ACM
14 years 9 months ago
Cognitive strategies and eye movements for searching hierarchical computer displays
This research investigates the cognitive strategies and eye movements that people use to search for a known item in a hierarchical computer display. Computational cognitive models...
Anthony J. Hornof, Tim Halverson