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AAAI
2012
11 years 11 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
INFOCOM
2003
IEEE
14 years 1 months ago
Measurement-Based Optimization Techniques for Bandwidth-Demanding Peer-to-Peer Systems
— Measurement-based optimization is one important strategy to improve the performance of bandwidth-demanding peer-to-peer systems. However, to date, we have little quantitative k...
T. S. Eugene Ng, Yang-Hua Chu, Sanjay G. Rao, Kunw...
JOCN
2010
97views more  JOCN 2010»
13 years 7 months ago
Audiovisual Matching in Speech and Nonspeech Sounds: A Neurodynamical Model
■ Audiovisual speech perception provides an opportunity to investigate the mechanisms underlying multimodal processing. By using nonspeech stimuli, it is possible to investigate...
Marco Loh, Gabriele Schmid, Gustavo Deco, Wolfram ...
IJCAI
1993
13 years 10 months ago
An Analytic Learning System for Specializing Heuristics
This paper describes how meta-level theories are used for analytic learning in M U L T I - T A C . M U L T I - T A C operationalizes generic heuristics for constraint-satisfaction...
Steven Minton
DOLAP
2005
ACM
13 years 10 months ago
Mapping conceptual to logical models for ETL processes
Extraction-Transformation-Loading (ETL) tools are pieces of software responsible for the extraction of data from several sources, their cleansing, customization and insertion into...
Alkis Simitsis