This tutorial introduces the MODSIM III language, showing how its simulation "world view" together with its object-oriented architecture and built in graphics contribute...
This paper presents a framework for analyzing the performance of multithreaded programs using a model called a constraint graph. We review previous constraint graph definitions fo...
See a PPT file with videos at www.research.microsoft.com/users/jojic/FlexiblesSprites.htm We propose a technique for automatically learning layers of "flexible sprites" ...
We provide an overview of an architecture of today's Internet streaming media delivery networks and describe various problems that such systems pose with regard to video codin...
Gregory J. Conklin, Gary S. Greenbaum, Karl Olav L...
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...