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WSC
1997
13 years 9 months ago
MODSIM III - A Tutorial
This tutorial introduces the MODSIM III language, showing how its simulation "world view" together with its object-oriented architecture and built in graphics contribute...
John Goble
IEEEPACT
2003
IEEE
14 years 28 days ago
Constraint Graph Analysis of Multithreaded Programs
This paper presents a framework for analyzing the performance of multithreaded programs using a model called a constraint graph. We review previous constraint graph definitions fo...
Harold W. Cain, Mikko H. Lipasti, Ravi Nair
CVPR
2001
IEEE
14 years 9 months ago
Learning Flexible Sprites in Video Layers
See a PPT file with videos at www.research.microsoft.com/users/jojic/FlexiblesSprites.htm We propose a technique for automatically learning layers of "flexible sprites" ...
Nebojsa Jojic, Brendan J. Frey
DCC
2001
IEEE
14 years 7 months ago
Video Coding for Streaming Media Delivery on the Internet
We provide an overview of an architecture of today's Internet streaming media delivery networks and describe various problems that such systems pose with regard to video codin...
Gregory J. Conklin, Gary S. Greenbaum, Karl Olav L...
CONCUR
2007
Springer
14 years 1 months ago
Timed Concurrent Game Structures
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
Thomas Brihaye, François Laroussinie, Nicol...