We provide an overview of an architecture of today's Internet streaming media delivery networks and describe various problems that such systems pose with regard to video coding. We demonstrate that based on the distribution model (live or on-demand), the type of the network delivery mechanism (unicast versus multicast), and optimization criteria associated with particular segments of the network (e.g., minimization of distortion for a given connection rate, minimization of traffic in the dedicated delivery network, etc.), it is possible to identify several models of communication that may require different treatment from both source and channel coding perspectives. We explain how some of these problems can be addressed using a conventional framework of temporal motion-compensated, transform-based video compression algorithm, supported by appropriate channel-adaptation mechanisms in client and server components of a streaming media system. Most of these techniques have already been...
Gregory J. Conklin, Gary S. Greenbaum, Karl Olav L