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AIIDE
2009
13 years 9 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
ATAL
2010
Springer
13 years 9 months ago
Decision making with dynamically arriving information
Decision making is the ability to decide on the best alternative among a set of candidates based on their value. In many real-world domains the value depends on events that occur ...
Meir Kalech, Avi Pfeffer
CEC
2010
IEEE
13 years 9 months ago
An analysis of massively distributed evolutionary algorithms
Computational science is placing new demands on optimization algorithms as the size of data sets and the computational complexity of scientific models continue to increase. As thes...
Travis J. Desell, David P. Anderson, Malik Magdon-...
ICFP
2010
ACM
13 years 9 months ago
The impact of higher-order state and control effects on local relational reasoning
Reasoning about program equivalence is one of the oldest problems in semantics. In recent years, useful techniques have been developed, based on bisimulations and logical relation...
Derek Dreyer, Georg Neis, Lars Birkedal
BMCBI
2006
142views more  BMCBI 2006»
13 years 8 months ago
Improving the Performance of SVM-RFE to Select Genes in Microarray Data
Background: Recursive Feature Elimination is a common and well-studied method for reducing the number of attributes used for further analysis or development of prediction models. ...
Yuanyuan Ding, Dawn Wilkins