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AINA
2007
IEEE
14 years 1 months ago
Depth-Latency Tradeoffs in Multicast Tree Algorithms
The construction of multicast trees is complicated by the need to balance a number of important objectives, including: minimizing latencies, minimizing depth/hops, and bounding th...
Michael T. Helmick, Fred S. Annexstein
COMSWARE
2006
IEEE
14 years 1 months ago
Comparing lexical analysis tools for buffer overflow detection in network software
Many of the bugs in distributed software modules are security vulnerabilities, the most common and also the most exploited of which are buffer overflows and they typically arise in...
Davide Pozza, Riccardo Sisto, Luca Durante, Adrian...
ISM
2005
IEEE
127views Multimedia» more  ISM 2005»
14 years 28 days ago
Distributed User Interface Elements to support Smart Interaction Spaces
In this paper we show how an interactive system can be distributed among several peer devices. By taking advantage of the current trend towards ambient intelligent environments, w...
Kris Luyten, Karin Coninx
ICAPR
2005
Springer
14 years 26 days ago
Recognition Tasks Are Imitation Games
There is need for more formal specification of recognition tasks. Currently, it is common to use labeled training samples to illustrate the task to be performed. The mathematical ...
Richard Zanibbi, Dorothea Blostein, James R. Cordy
ISMAR
2002
IEEE
14 years 8 days ago
Accurate Camera Calibration for Off-line, Video-Based Augmented Reality
Camera tracking is a fundamental requirement for videobased Augmented Reality applications. The ability to accurately calculate the intrinsic and extrinsic camera parameters for e...
Simon Gibson, Jonathan Cook, Toby Howard, Roger J....