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AAAI
2006
13 years 9 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
ACAL
2007
Springer
13 years 9 months ago
Modelling Architectural Visual Experience Using Non-linear Dimensionality Reduction
This paper addresses the topic of how architectural visual experience can be represented and utilised by a software system. The long-term aim is to equip an artificial agent with ...
Stephan K. Chalup, Riley Clement, Chris Tucker, Mi...
SIGIR
2004
ACM
14 years 28 days ago
A search engine for historical manuscript images
Many museum and library archives are digitizing their large collections of handwritten historical manuscripts to enable public access to them. These collections are only available...
Toni M. Rath, R. Manmatha, Victor Lavrenko
CHI
2009
ACM
14 years 8 months ago
QUICKIES: the future of sticky notes
In this paper, we present `QUICKIES', an attempt to bring one of the most useful inventions of the 20th century into the digital age: the ubiquitous sticky notes. `QUICKIES&#...
Pranav Mistry
WWW
2010
ACM
14 years 2 months ago
Context-aware citation recommendation
When you write papers, how many times do you want to make some citations at a place but you are not sure which papers to cite? Do you wish to have a recommendation system which ca...
Qi He, Jian Pei, Daniel Kifer, Prasenjit Mitra, C....