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W4A
2006
ACM
14 years 4 months ago
Designing beneath the surface of the web
At its most basic, the web allows for two modes of access: visual and non-visual. For the most part, our design attention is focused on making decisions that affect the visual, or...
Sarah Horton
CIG
2005
IEEE
14 years 3 months ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
CW
2005
IEEE
14 years 3 months ago
Designing Interfaces for art applications
Imagination and creativity have always marked the path in the world of aesthetics; artists, designers and other creative individuals have found in the realm of computers a new can...
Marissa Díaz Pier, Isaac Rudomín Gol...
HAPTICS
2005
IEEE
14 years 3 months ago
Effect of Cognitive Load on Tactor Location Identification in Zero-g
A wearable haptic interface has been developed to impart vibrotactile information to its user with the goal of improving situation awareness. The effectiveness of the haptic inter...
Anu Bhargava, Michael Scott, Ryan Traylor, Roy Chu...
HAPTICS
2005
IEEE
14 years 3 months ago
The Effect of Fingertip Microstructures on Tactile Edge Perception
People rely on tactile edge localization to ascertain the location and structure of edges. When pressure is applied to the skin, skin mechanoreceptors convert compressive stress/s...
Gregory J. Gerling, Geb W. Thomas