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ACMACE
2005
ACM
14 years 3 months ago
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games
As smart players often win MMOG sessions by adopting frantic gaming strategies along the game evolution, also the system activities concerned with the distributed support of MMOGs...
Stefano Ferretti, Marco Roccetti
GROUP
2005
ACM
14 years 3 months ago
Becoming Wikipedian: transformation of participation in a collaborative online encyclopedia
Traditional activities change in surprising ways when computermediated communication becomes a component of the activity system. In this descriptive study, we leverage two perspec...
Susan L. Bryant, Andrea Forte, Amy Bruckman
GROUP
2005
ACM
14 years 3 months ago
Follow the (slash) dot: effects of feedback on new members in an online community
Many virtual communities involve ongoing discussions, with large numbers of users and established, if implicit rules for participation. As new users enter communities like this, b...
Cliff Lampe, Erik W. Johnston
GROUP
2005
ACM
14 years 3 months ago
Supporting social worlds with the community bar
The Community Bar is groupware supporting informal awareness and casual interaction for small social worlds: a group of people with a common purpose. Its conceptual design is prim...
Gregor McEwan, Saul Greenberg
GROUP
2005
ACM
14 years 3 months ago
Broadcasting information via display names in instant messaging
Many instant messenger (IM) clients let a person specify the identifying name that appears in another person’s contact list. We have noticed that many people add extra informati...
Stephanie Smale, Saul Greenberg