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TIDSE
2004
Springer
14 years 1 months ago
Transferring Game Mastering Laws to Interactive Digital Storytelling
The Interactive Dilemma is the inevitable conflict between author’s determinism and interactor’s freedom. There are some approaches that try to tackle it, using strategies and...
Federico Peinado, Pablo Gervás
UAI
2008
13 years 10 months ago
A Game-Theoretic Analysis of Updating Sets of Probabilities
We consider how an agent should update her uncertainty when it is represented by a set P of probability distributions and the agent observes that a random variable X takes on valu...
Peter Grünwald, Joseph Y. Halpern
IJCAI
2007
13 years 10 months ago
Argumentation Based Contract Monitoring in Uncertain Domains
Few existing argumentation frameworks are designed to deal with probabilistic knowledge, and none are designed to represent possibilistic knowledge, making them unsuitable for man...
Nir Oren, Timothy J. Norman, Alun D. Preece
EMSOFT
2005
Springer
14 years 2 months ago
Deeply embedded XML communication: towards an interoperable and seamless world
Current consumer electronics devices do not interoperate and are hard to use. Devices use proprietary, device-specific and inflexible protocols. Resources across device classes, s...
Johannes Helander
AIM
1998
13 years 8 months ago
Computer Bridge - A Big Win for AI Planning
A computer program that uses AI planning techniques is now the world’s best program for the game of contract bridge. As reported in The New York Times and The Washington Post, t...
Stephen J. J. Smith, Dana S. Nau, Thomas A. Throop