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CEC
2009
IEEE
14 years 3 months ago
Symmetric networks foster to evolve desirable turn-taking rules in dispersion games
— Using a game-theoretic model combined with the evolutionary model, we investigate the conditions under which the desirable interaction rules will evolve and sustain in various ...
Akira Namatame, Hiroshi Sato
CORR
2010
Springer
172views Education» more  CORR 2010»
13 years 8 months ago
Alternating-Offer Bargaining Games over the Gaussian Interference Channel
This paper tackles the problem of how two selfish users jointly determine the operating point in the achievable rate region of a two-user Gaussian interference channel through barg...
Xi Liu, Elza Erkip
CHI
2011
ACM
13 years 6 days ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
AUIC
2006
IEEE
14 years 2 months ago
Moving animation script creation from textual to visual representation
Animation scripts are an integral part of developing computer games: they describe which character animations to play and when to switch between animations. These scripts are ofte...
Erik Haugvaldstad, Tim Wright
UIST
2006
ACM
14 years 2 months ago
Using a low-cost electroencephalograph for task classification in HCI research
Modern brain sensing technologies provide a variety of methods for detecting specific forms of brain activity. In this paper, we present an initial step in exploring how these tec...
Johnny Chung Lee, Desney S. Tan