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AAMAS
2010
Springer
13 years 7 months ago
Teaching a pet-robot to understand user feedback through interactive virtual training tasks
Abstract In this paper, we present a human-robot teaching framework that uses "virtual" games as a means for adapting a robot to its user through natural interaction in a...
Anja Austermann, Seiji Yamada
WIKIS
2005
ACM
14 years 1 months ago
Wikis in teaching and assessment: the M/Cyclopedia project
In a knowledge-based, networked economy, students leaving university need to have attained skills in collaborative and creative project-based work and to have developed critical, ...
Axel Bruns, Sal Humphreys
SIGCSE
2004
ACM
101views Education» more  SIGCSE 2004»
14 years 1 months ago
PL-detective: a system for teaching programming language concepts
The educational literature recognizes that people go through a number of stages in their intellectual development. During the first stage, called received knowledge or dualism, p...
Amer Diwan, William M. Waite, Michele H. Jackson
HCI
2009
13 years 5 months ago
Interactive Game Based Learning: Advantages and Disadvantages
Abstract. Interactive Game-Based Learning might be used to raise the awareness of students concerning questions of sustainability. Sustainability is a very complex topic. By intera...
Margit Pohl, Markus Rester, Peter Judmaier
ITICSE
2006
ACM
14 years 1 months ago
Approaches to teaching the programming languages course: a potpourri
The release of Curriculum 2001 coupled with the increasing importance of the World Wide Web and the changes in pedagogy enabled by new technologies has made the choices about what...
Elizabeth S. Adams, Doug Baldwin, Judith Bishop, J...