Abstract In this paper, we present a human-robot teaching framework that uses "virtual" games as a means for adapting a robot to its user through natural interaction in a...
In a knowledge-based, networked economy, students leaving university need to have attained skills in collaborative and creative project-based work and to have developed critical, ...
The educational literature recognizes that people go through a number of stages in their intellectual development. During the first stage, called received knowledge or dualism, p...
Abstract. Interactive Game-Based Learning might be used to raise the awareness of students concerning questions of sustainability. Sustainability is a very complex topic. By intera...
The release of Curriculum 2001 coupled with the increasing importance of the World Wide Web and the changes in pedagogy enabled by new technologies has made the choices about what...
Elizabeth S. Adams, Doug Baldwin, Judith Bishop, J...