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DIGRA
2005
Springer
14 years 1 months ago
A Short and Simple Definition of What a Videogame Is
Videogames have been studied seriously only for a few years. So, we can wonder how we could use the recent academic works to approach new design methods. This article proposes a f...
Nicolas Esposito
AIM
2006
13 years 7 months ago
Unifying Undergraduate Artificial Intelligence Robotics: Layers of Abstraction Over Two Channels
Undergraduate Artificial Intelligence Robotics: Layers Of Abstraction Over Two Channels Frederick L. Crabbe Computer Science Department United States Naval Academy 572C Holloway Rd...
Frederick L. Crabbe
HRI
2009
ACM
14 years 2 months ago
Learning about objects with human teachers
A general learning task for a robot in a new environment is to learn about objects and what actions/effects they afford. To approach this, we look at ways that a human partner c...
Andrea Lockerd Thomaz, Maya Cakmak
EDUTAINMENT
2009
Springer
14 years 2 months ago
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education
This paper addresses the development of a computer game design and development curriculum at the authors’ institution. The basis for curriculum decisions, as well as comparison t...
Jon Preston, Briana Morrison
FLAIRS
2001
13 years 9 months ago
User-Agent Interactions in Mixed-Initiative Learning
Mixed-initiative learning integrates complementary human and automated reasoning, taking advantage of their respective reasoning styles and computational strengths in order to sol...
Dorin Marcu, Mihai Boicu, Gheorghe Tecuci