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CSCW
2004
ACM
13 years 7 months ago
CSCW at play: 'there' as a collaborative virtual environment
Video games are of increasing importance, both as a cultural phenomenon and as an application of collaborative technology. In particular, many recent online games feature persiste...
Barry Brown, Marek Bell
GI
2004
Springer
14 years 1 months ago
Realtime Ray Tracing for Current and Future Games
: Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With...
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Chr...
WINE
2007
Springer
166views Economy» more  WINE 2007»
14 years 2 months ago
Gradient-Based Algorithms for Finding Nash Equilibria in Extensive Form Games
We present a computational approach to the saddle-point formulation for the Nash equilibria of two-person, zero-sum sequential games of imperfect information. The algorithm is a ...
Andrew Gilpin, Samid Hoda, Javier Peña, Tuo...
ICML
2001
IEEE
14 years 8 months ago
Convergence of Gradient Dynamics with a Variable Learning Rate
As multiagent environments become more prevalent we need to understand how this changes the agent-based paradigm. One aspect that is heavily affected by the presence of multiple a...
Michael H. Bowling, Manuela M. Veloso
ICALP
2010
Springer
14 years 20 days ago
Automata for Coalgebras: An Approach Using Predicate Liftings
Universal Coalgebra provides the notion of a coalgebra as the natural mathematical generalization of state-based evolving systems such as (infinite) words, trees, and transition s...
Gaëlle Fontaine, Raul Andres Leal, Yde Venema