Sciweavers

16160 search results - page 149 / 3232
» How to approach humans
Sort
View

Book
301views
15 years 6 months ago
Simulating Humans: Computer Graphics, Animation, and Control
"This book is intended for human factors engineers requiring current knowledge of how a computer graphics surrogate human can augment their analyses of designed environments. ...
Norman I. Badler, Cary B. Phillips, Bonnie L. Webb...
INFOCOM
2006
IEEE
14 years 2 months ago
Impact of Human Mobility on the Design of Opportunistic Forwarding Algorithms
— Studying transfer opportunities between wireless devices carried by humans, we observe that the distribution of the inter-contact time, that is the time gap separating two cont...
Augustin Chaintreau, Pan Hui, Jon Crowcroft, Chris...
CW
2005
IEEE
14 years 1 months ago
Supporting Presentation Techniques based on Virtual Humans in Educational Virtual Worlds
Educational Virtual Worlds (EVWs) allow one to circumvent physical, safety, and cost constraints that often affect real-world training and learning scenarios. Virtual humans can i...
Luca Chittaro, Lucio Ieronutti, Sara Rigutti
CGF
2010
129views more  CGF 2010»
13 years 5 months ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
ISER
2000
Springer
110views Robotics» more  ISER 2000»
13 years 12 months ago
Regulation and Entrainment in Human-Robot Interaction
: Newly emerging robotics applications for domestic or entertainment purposes are slowly introducing autonomous robots into society at large. A critical capability of such robots i...
Cynthia Breazeal