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AIIDE
2009
13 years 9 months ago
Computational Support for Play Testing Game Sketches
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Adam M. Smith, Mark J. Nelson, Michael Mateas
CHI
2007
ACM
14 years 8 months ago
Museum guide robot based on sociological interaction analysis
We are currently working on a museum guide robot with an emphasis on "friendly" human-robot interaction displayed through nonverbal behaviors. In this paper, we focus on...
Yoshinori Kuno, Kazuhisa Sadazuka, Michie Kawashim...
ECCV
2004
Springer
14 years 1 months ago
Human Detection Based on a Probabilistic Assembly of Robust Part Detectors
We describe a novel method for human detection in single images which can detect full bodies as well as close-up views in the presence of clutter and occlusion. Humans are modeled ...
Krystian Mikolajczyk, Cordelia Schmid, Andrew Ziss...
EVENT
2001
139views more  EVENT 2001»
13 years 9 months ago
Hierarchical Motion History Images for Recognizing Human Motion
There has been a recent and increasing interest in computer analysis and recognition of human motion. Previously we presented an efficient real-time approach for representing huma...
James W. Davis
CVPR
2004
IEEE
14 years 10 months ago
Recovering Human Body Configurations: Combining Segmentation and Recognition
The goal of this work is to take an image such as the one in Figure 1(a), detect a human figure, and localize his joints and limbs (b) along with their associated pixel masks (c)....
Greg Mori, Xiaofeng Ren, Alexei A. Efros, Jitendra...