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3DIM
2003
IEEE
14 years 1 months ago
Automatic Modeling of Animatable Virtual Humans - A Survey
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These models, often represented by complex shape and requiring labor-intensive process...
Nadia Magnenat-Thalmann, Hyewon Seo, Frederic Cord...
FGR
1998
IEEE
96views Biometrics» more  FGR 1998»
14 years 18 days ago
Comparisons between Human and Computer Recognition of Faces
This paper reviews characteristics of human face recognition that should be reflected in any psychologically plausible computational model of face recognition. We then summarise r...
Vicki Bruce, A. Mike Burton, Peter J. B. Hancock
ICPR
2008
IEEE
14 years 9 months ago
Geometric constraints on 2D action models for tracking human body
We propose a 2D model-based approach for tracking human body parts during articulated motion. A human is modeled as a stick figure with thirteen landmarks, and an action is a sequ...
Alexei Gritai, Arslan Basharat, Mubarak Shah
KES
2004
Springer
14 years 1 months ago
Acquiring After-Sales Knowledge from Human Motions
Human motion is a key property to understand human’s knowledge and intention. A service technician moves to achieve his duty: facility maintenance. The series of his motions is t...
Satoshi Hori, Kota Hirose, Hirokazu Taki
MVA
2007
129views Computer Vision» more  MVA 2007»
13 years 9 months ago
Multi Human Trajectory Estimation Using Stochastic Sampling and Its Application to Meeting Recognition
In this paper we present a stochastic sampling approach to estimate multiple human trajectory in the meeting. The algorithm is formalized as a energy minimization problem based on...
Yosuke Matsusaka, Hideki Asoh, Futoshi Asano