Non-verbal information such as utterance speed and switching pause create an impression of the speaker. If intelligent agents could handle such non-verbal information properly, the...
Abstract. Continuous and synchronized whole-body motions are essential for achieving believable autonomous virtual humans in interactive applications. We present a new motion contr...
Human dialogue is so complex that definitively analysing patterns of conversation may well be impossible. Within a conversation, all the complexities and ambiguities of natural la...
The major goal of this workshop is to explore how interactive systems can support human memory, using novel technologies and innovative human/machine interaction paradigms, such a...
The idea of design informatics as a distinguished discipline is a new one, with little precedence. This paper argues for the importance of a humancentered perspective with respect ...