Sciweavers

16160 search results - page 20 / 3232
» How to approach humans
Sort
View
ICPR
2000
IEEE
14 years 9 days ago
Human Silhouette Recognition with Fourier Descriptors
A novel approach for human silhouette recognition is presented. The method is based on Fourier descriptors. We made an analysis of which and how many descriptors are enough to hav...
Rocío Díaz de León, Luis Enri...
VW
1998
Springer
217views Virtual Reality» more  VW 1998»
14 years 3 days ago
Animated Impostors for Real-Time Display of Numerous Virtual Humans
Rendering and animating in real-time a multitude of articulated characters presents a real challenge and few hardware systems are up to the task. Up to now little research has bee...
Amaury Aubel, Ronan Boulic, Daniel Thalmann
AIM
2006
13 years 8 months ago
Toward Virtual Humans
This paper describes the virtual humans developed as part of the Mission Rehearsal Exercise project, a virtual reality-based training system. This project is an ambitious exercise...
William R. Swartout, Jonathan Gratch, Randall W. H...
AIR
2006
147views more  AIR 2006»
13 years 8 months ago
Virtual human animation in natural language visualisation
Simulation motion of Virtual Reality (VR) objects and humans has experienced1 important developments in the last decade. However, realistic virtual human animation gen-2 eration re...
Minhua Ma, Paul McKevitt
SEMCO
2008
IEEE
14 years 2 months ago
Mediatability: Estimating the Degree of Human Involvement in XML Schema Mediation
Mediation and integration of data are significant challenges because the number of services on the Web, and heterogeneities in their data representation, continue to increase rap...
Karthik Gomadam, Ajith Ranabahu, Lakshmish Ramaswa...