In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
When modeling real-world decision-theoretic planning problems in the Markov decision process (MDP) framework, it is often impossible to obtain a completely accurate estimate of tr...
Karina Valdivia Delgado, Scott Sanner, Leliane Nun...
We introduce a novel case study in which a group of miniaturized robots screen an environment for undesirable agents, and destroy them. Because miniaturized robots are usually end...
There has been significant recent interest in game theoretic approaches to security, with much of the recent research focused on utilizing the leader-follower Stackelberg game mod...
Zhengyu Yin, Dmytro Korzhyk, Christopher Kiekintve...
This paper describes the baselines proposed for the ResPubliQA 2009 task. These baselines are purely based on information retrieval techniques. The selection of an adequate retrie...