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AIIDE
2009
13 years 9 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
AIPS
2009
13 years 9 months ago
Efficient Solutions to Factored MDPs with Imprecise Transition Probabilities
When modeling real-world decision-theoretic planning problems in the Markov decision process (MDP) framework, it is often impossible to obtain a completely accurate estimate of tr...
Karina Valdivia Delgado, Scott Sanner, Leliane Nun...
ATAL
2010
Springer
13 years 9 months ago
Aggregation-mediated collective perception and action in a group of miniature robots
We introduce a novel case study in which a group of miniaturized robots screen an environment for undesirable agents, and destroy them. Because miniaturized robots are usually end...
Grégory Mermoud, Loïc Matthey, William...
ATAL
2010
Springer
13 years 9 months ago
Stackelberg vs. Nash in security games: interchangeability, equivalence, and uniqueness
There has been significant recent interest in game theoretic approaches to security, with much of the recent research focused on utilizing the leader-follower Stackelberg game mod...
Zhengyu Yin, Dmytro Korzhyk, Christopher Kiekintve...
CLEF
2009
Springer
13 years 9 months ago
Information Retrieval Baselines for the ResPubliQA Task
This paper describes the baselines proposed for the ResPubliQA 2009 task. These baselines are purely based on information retrieval techniques. The selection of an adequate retrie...
Joaquín Pérez-Iglesias, Guillermo Ga...
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