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CSCW
2004
ACM
13 years 8 months ago
CSCW at play: 'there' as a collaborative virtual environment
Video games are of increasing importance, both as a cultural phenomenon and as an application of collaborative technology. In particular, many recent online games feature persiste...
Barry Brown, Marek Bell
IROS
2008
IEEE
151views Robotics» more  IROS 2008»
14 years 3 months ago
A performance sensitive hormone-inspired system for task distribution amongst evolving robots
— A hormone-inspired task scheduling method is described which assigns tasks to a group of robots, taking into account the robots’ performances. This method draws on previous w...
Joanne H. Walker, Myra S. Wilson
TEI
2009
ACM
112views Hardware» more  TEI 2009»
14 years 3 months ago
The effect of representation location on interaction in a tangible learning environment
Drawing on the ‘representation’ TUI framework [21], this paper reports a study that investigated the concept of ‘representation location’ and its effect on interaction and...
Sara Price, Taciana Pontual Falcão, Jennife...
MHCI
2005
Springer
14 years 2 months ago
Mystery in the museum: collaborative learning activities using handheld devices
In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...
Jorge Simarro Cabrera, Henar Muñoz Frutos, ...
GROUP
2007
ACM
13 years 10 months ago
From plans to planning: the case of nursing plans
Drawing on a critical perspective stemming from socially informed studies of medicine, we analyze an ongoing effort to establish electronic nursing plans at the university hospita...
Glenn Munkvold, Gunnar Ellingsen, Eric Monteiro