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AIIDE
2009
13 years 9 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
GECCO
2008
Springer
122views Optimization» more  GECCO 2008»
13 years 9 months ago
Evolving machine microprograms
The realization of a control unit can be done using a complex circuitry or microprogramming. The latter may be considered as an alternative method of implementation of machine ins...
Pedro A. Castillo Valdivieso, G. Fernández,...
AAAI
2010
13 years 8 months ago
Biped Walk Learning Through Playback and Corrective Demonstration
Developing a robust, flexible, closed-loop walking algorithm for a humanoid robot is a challenging task due to the complex dynamics of the general biped walk. Common analytical ap...
Çetin Meriçli, Manuela M. Veloso
ALMOB
2008
112views more  ALMOB 2008»
13 years 8 months ago
Metabolite-based clustering and visualization of mass spectrometry data using one-dimensional self-organizing maps
Background: One of the goals of global metabolomic analysis is to identify metabolic markers that are hidden within a large background of data originating from high-throughput ana...
Peter Meinicke, Thomas Lingner, Alexander Kaever, ...
CN
2007
137views more  CN 2007»
13 years 8 months ago
AID: A global anti-DoS service
Distributed denial of service (DDoS) has long been an open security problem of the Internet. Most proposed solutions require the upgrade of routers across the Internet, which is e...
Shigang Chen, Yibei Ling, Randy Chow, Ye Xia