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JCNS
2006
64views more  JCNS 2006»
15 years 6 months ago
A neuronal network for the logic of Limax learning
We construct a neuronal network to model the logic of associative conditioning as revealed in experimental results using the terrestrial mollusk Limax maximus. We show, in particul...
Pranay Goel, Alan Gelperin
JUCS
2007
110views more  JUCS 2007»
15 years 6 months ago
Designing Collaborative Learning Environments Using Digital Games
: Collaborative learning environments require carefully crafted designs –both technical and social. This paper presents a model describing how to design socio-technical environme...
César A. Collazos, Luis A. Guerrero, Jos&ea...
RAS
2000
115views more  RAS 2000»
15 years 6 months ago
Architectures for a biomimetic hexapod robot
This paper describes a six-legged robot based on the features of an agile insect, the American cockroach, Periplaneta americana. The robot is designed with insect-like leg structu...
Fred Delcomyn, Mark E. Nelson
PSYCHNOLOGY
2008
92views more  PSYCHNOLOGY 2008»
15 years 5 months ago
Experiences of Evaluating Presence in Augmented Realities
This paper presents an overview of a study of 24 people who used an augmented reality game called TimeWarp. The paper initially discusses the game and evaluation methods chosen, i...
Rod McCall, Anne-Kathrin Braun
DSD
2010
IEEE
111views Hardware» more  DSD 2010»
15 years 4 months ago
Faults Coverage Improvement Based on Fault Simulation and Partial Duplication
— A method how to improve the coverage of single faults in combinational circuits is proposed. The method is based on Concurrent Error Detection, but uses a fault simulation to f...
Jaroslav Borecky, Martin Kohlik, Hana Kubatova, Pa...