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147
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ACHI
2009
IEEE
15 years 8 months ago
SCRABBLE.GZ: A Web-Based Collaborative Game to Promote the Galician Language
We present in this paper a web-based version of a Scrabble game, describing its architecture and some implementation details. This architecture makes possible a high degree of int...
Guillermo de Bernardo, Ana Cerdeira-Pena, Oscar Pe...
DSVIS
2008
Springer
15 years 6 months ago
ReWiRe: Designing Reactive Systems for Pervasive Environments
The design of interactive software that populates an ambient space is a complex and ad-hoc process with traditional software development approaches. In an ambient space, important ...
Geert Vanderhulst, Kris Luyten, Karin Coninx
AVI
2004
15 years 6 months ago
Visualizing programs with Jeliot 3
We present a program visualization tool called Jeliot 3 that is designed to aid novice students to learn procedural and object oriented programming. The key feature of Jeliot is t...
Andrés Moreno, Niko Myller, Erkki Sutinen, ...
AIEDAM
2000
134views more  AIEDAM 2000»
15 years 4 months ago
Adaptive enlargement of state spaces in evolutionary designing
In designing a state space of possible designs is implied by the representation used and the computational processes that operate on that representation. GAs are a means of effect...
John S. Gero, Vladimir A. Kazakov
169
Voted
CVPR
2007
IEEE
16 years 6 months ago
Kernel Sharing With Joint Boosting For Multi-Class Concept Detection
Object/scene detection by discriminative kernel-based classification has gained great interest due to its promising performance and flexibility. In this paper, unlike traditional ...
Wei Jiang, Shih-Fu Chang, Alexander C. Loui