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CVPR
2011
IEEE
13 years 3 months ago
Recognizing Human Actions by Attributes
In this paper we explore the idea of using high-level semantic concepts, also called attributes, to represent human actions from videos and argue that attributes enable the constr...
Jingen Liu
IWEC
2004
13 years 8 months ago
MMOG Player Classification Using Hidden Markov Models
In this paper, we describe our work on classification of players in Massively Multiplayer Online Games using Hidden Markov Models based on player action sequences. In our previous ...
Yoshitaka Matsumoto, Ruck Thawonmas
CHI
2005
ACM
14 years 7 months ago
Designing systems that direct human action
In this paper we present a user-centered design process for Active Capture systems. These systems bring together techniques from human-human direction practice, multimedia signal ...
Ana Ramírez Chang, Marc Davis
AMDO
2008
Springer
13 years 9 months ago
View-Invariant Human Action Detection Using Component-Wise HMM of Body Parts
This paper presents a framework for view-invariant action recognition in image sequences. Feature-based human detection becomes extremely challenging when the agent is being observ...
Bhaskar Chakraborty, Marco Pedersoli, Jordi Gonz&a...
PRICAI
2004
Springer
14 years 21 days ago
Classifying Human Actions Using an Incomplete Real-Time Pose Skeleton
Currently, most human action recognition systems are trained with feature sets that have no missing data. Unfortunately, the use of human pose estimation models to provide more des...
Patrick Peursum, Hung Hai Bui, Svetha Venkatesh, G...