Sciweavers

11612 search results - page 28 / 2323
» Human Computer Confluence
Sort
View
UAIS
2002
100views more  UAIS 2002»
13 years 7 months ago
Toward overcoming culture, skill and situation hurdles in Human-Computer Interaction
Abstract. This paper proposes a new effective strategy for designing and implementing interactive systems overcoming culture, skill and situation hurdles in HumanComputer Interacti...
Paola Carrara, Daniela Fogli, Giuseppe Fresta, Pie...
HCI
2009
13 years 5 months ago
Social Practice: Becoming Enculturated in Human-Computer Interaction
Abstract. We present a new approach to the design, development and evaluation of embodied conversational agents (ECAs) that allows them to index identity through culturally and soc...
Justine Cassell
FGR
2011
IEEE
271views Biometrics» more  FGR 2011»
12 years 10 months ago
Robust 3D hand tracking for human computer interaction
Abstract— We propose a system for human computer interaction via 3D hand movements, based on a combination of visual tracking and a cheap, off-the-shelf, accelerometer. We use a ...
Victor Adrian Prisacariu, Ian Reid
ICDAR
2003
IEEE
14 years 19 days ago
Using Character Recognition and Segmentation to Tell Computer from Humans
How do you tell a computer from a human? The situation arises often on the Internet, when online polls are conducted, accounts are requested, undesired email is received, and chat...
Patrice Y. Simard, Richard Szeliski, Josh Benaloh,...
GROUP
2010
ACM
13 years 5 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin