In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to mai...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye...
Based on ethnographically-inspired research in Japan, we report on people's experiences using digital money payment systems that use Sony's FeliCa near-field communicati...
Biological research in the field is constrained by the speed and difficulty of species determination, as well as by access to relevant information about the species encountered. H...
The emergence of location-based computing promises new and compelling applications, but raises very real privacy risks. Existing approaches to privacy generally treat people as th...
Karen P. Tang, Pedram Keyani, James Fogarty, Jason...
This paper discusses the use of instant messaging (IM) as a communication tool during usability studies ? primarily between the interview and observation rooms. The benefits and c...