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HRI
2011
ACM
12 years 11 months ago
A robotic game to evaluate interfaces used to show and teach visual objects to a robot in real world condition
In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to mai...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye...
CHI
2008
ACM
14 years 8 months ago
From meiwaku to tokushita!: lessons for digital money design from japan
Based on ethnographically-inspired research in Japan, we report on people's experiences using digital money payment systems that use Sony's FeliCa near-field communicati...
Scott D. Mainwaring, Wendy March, Bill Maurer
CHI
2007
ACM
14 years 8 months ago
Designing a mobile user interface for automated species identification
Biological research in the field is constrained by the speed and difficulty of species determination, as well as by access to relevant information about the species encountered. H...
Sean White, Dominic Marino, Steven Feiner
CHI
2006
ACM
14 years 8 months ago
Putting people in their place: an anonymous and privacy-sensitive approach to collecting sensed data in location-based applicati
The emergence of location-based computing promises new and compelling applications, but raises very real privacy risks. Existing approaches to privacy generally treat people as th...
Karen P. Tang, Pedram Keyani, James Fogarty, Jason...
CHI
2006
ACM
14 years 8 months ago
No IM please, : we're testing
This paper discusses the use of instant messaging (IM) as a communication tool during usability studies ? primarily between the interview and observation rooms. The benefits and c...
Richard Boardman