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FGR
2000
IEEE
386views Biometrics» more  FGR 2000»
14 years 2 months ago
A Virtual 3D Blackboard: 3D Finger Tracking Using a Single Camera
We present a method for tracking the 3D position of a nger, using a single camera placed several meters away from the user. After skin detection, we use motion to identify the ges...
Andrew Wu, Mubarak Shah, Niels da Vitoria Lobo
ACMIDC
2010
14 years 1 months ago
TeddIR: tangible information retrieval for children
Despite several efforts to make search engines more childfriendly, children still have trouble using systems that require keyboard input. We present TeddIR: a system using a tangi...
Michel Jansen, Wim Bos, Paul E. van der Vet, Theo ...
EJIS
2006
105views more  EJIS 2006»
13 years 9 months ago
Activity-based design
In many types of activities, communicative and material activities are so intertwined that the one cannot be understood without taking the other into account. This is true of mari...
Peter Bøgh Andersen
ACMACE
2011
ACM
12 years 9 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
EMSOFT
2007
Springer
14 years 3 months ago
A dynamic scheduling approach to designing flexible safety-critical systems
The design of safety-critical systems has typically adopted static techniques to simplify error detection and fault tolerance. However, economic pressure to reduce costs is exposi...
Luís Almeida, Sebastian Fischmeister, Madhu...