We present a method for tracking the 3D position of a nger, using a single camera placed several meters away from the user. After skin detection, we use motion to identify the ges...
Despite several efforts to make search engines more childfriendly, children still have trouble using systems that require keyboard input. We present TeddIR: a system using a tangi...
Michel Jansen, Wim Bos, Paul E. van der Vet, Theo ...
In many types of activities, communicative and material activities are so intertwined that the one cannot be understood without taking the other into account. This is true of mari...
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
The design of safety-critical systems has typically adopted static techniques to simplify error detection and fault tolerance. However, economic pressure to reduce costs is exposi...