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CDC
2010
IEEE
136views Control Systems» more  CDC 2010»
13 years 2 months ago
The role of social feedback in steady-state performance of human decision making for two-alternative choice tasks
With an eye towards design of human-in-the-loop systems, we investigate human decision making in a social context for tasks that require the human to make repeated choices among fi...
Andrew Reed Stewart, Naomi Ehrich Leonard
GROUP
2010
ACM
13 years 5 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
MM
2004
ACM
277views Multimedia» more  MM 2004»
14 years 1 months ago
Avatar-mediated face tracking and lip reading for human computer interaction
Advanced human computer interaction requires automatic reading of human face in order to make the computer interact with human in the same way as human-to-human communication. We ...
Xiaozhou Wei, Lijun Yin, Zhiwei Zhu, Qiang Ji
ICWS
2007
IEEE
13 years 9 months ago
Human Interactions in Dynamic Environments through Mobile Web Services
In this paper we present the concept of ActivityCentric Collaboration Using Service-Oriented Architectures (ACCUSO), which addresses the requirements arising from ad-hoc collabora...
Daniel Schall, Robert Gombotz, Christoph Dorn, Sch...
ICPR
2000
IEEE
14 years 8 months ago
Tracking Humans from a Moving Platform
Research at the Computer Vision Laboratory at the University of Maryland has focussed on developing algorithms and systems that can look at humans and recognize their activities i...
Larry S. Davis, Vasanth Philomin, Ramani Duraiswam...