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» Human Place Learning in a Computer Generated Arena
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CVPR
2007
IEEE
14 years 8 months ago
A Bio-inspired Learning Approach for the Classification of Risk Zones in a Smart Space
Learning from experience is a basic task of human brain that is not yet fulfilled satisfactorily by computers. Therefore, in recent years to cope with this issue, bio-inspired app...
Alessio Dore, Matteo Pinasco, Carlo S. Regazzoni
ACHI
2009
IEEE
13 years 10 months ago
SCRABBLE.GZ: A Web-Based Collaborative Game to Promote the Galician Language
We present in this paper a web-based version of a Scrabble game, describing its architecture and some implementation details. This architecture makes possible a high degree of int...
Guillermo de Bernardo, Ana Cerdeira-Pena, Oscar Pe...
BMCBI
2007
129views more  BMCBI 2007»
13 years 6 months ago
Exploring inconsistencies in genome-wide protein function annotations: a machine learning approach
Background: Incorrectly annotated sequence data are becoming more commonplace as databases increasingly rely on automated techniques for annotation. Hence, there is an urgent need...
Carson M. Andorf, Drena Dobbs, Vasant Honavar
SIGITE
2004
ACM
14 years 6 days ago
Experiences using tablet PCs in a programming laboratory
This experience report describes lessons learned using first generation tablet PCs to support active learning in an undergraduate computer science laboratory course. We learned th...
Stephen H. Edwards, N. Dwight Barnette
IJMMS
2007
79views more  IJMMS 2007»
13 years 6 months ago
Incorporating tutoring principles into interactive knowledge acquisition
This paper argues that interactive knowledge acquisition systems would benefit from a tighter and more thorough incorporation of tutoring and learning principles. Current acquisit...
Jihie Kim, Yolanda Gil