We present a human-centric paradigm for scene understanding. Our approach goes beyond estimating 3D scene geometry and predicts the “workspace” of a human which is represented...
Abhinav Gupta, Scott Satkin, Alyosha Efros, Martia...
This paper addresses the problem of estimating the shape of an actor in a multi-camera studio for arbitrarily positioned cameras and arbitrary human pose. We adopt a seamless arti...
Precise teleoperation of deztrous robotic hands by hand masters requires an accurate human hand model. A kinematic model of a human index finger is developed as an example for hum...
This paper addresses human pose recognition from video sequences by formulating it as a classification problem. Unlike much previous work we do not make any assumptions on the ava...
The distribution of the apparent 3D shape of human faces across the view-sphere is complex, owing to factors such as variations in identity, facial expression, minor occlusions an...