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BC
2008
134views more  BC 2008»
13 years 7 months ago
Interacting with an artificial partner: modeling the role of emotional aspects
In this paper we introduce a simple model based on probabilistic finite state automata to describe an emotional interaction between a robot and a human user, or between simulated a...
Isabella Cattinelli, Massimiliano Goldwurm, N. Alb...
CRV
2005
IEEE
166views Robotics» more  CRV 2005»
14 years 1 months ago
Face as Mouse Through Visual Face Tracking
This paper introduces a novel camera mouse driven by 3D model based visual face tracking. While camera becomes standard configuration for personal computer(PC) and computer speed...
Jilin Tu, Thomas S. Huang, Hai Tao
HUC
2004
Springer
14 years 25 days ago
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game
We present a study of people’s use of positional information as part of a collaborative location-based game. The game exploits self-reported positioning in which mobile players m...
Steve Benford, Will Seager, Martin Flintham, Rob A...
ICRA
2009
IEEE
160views Robotics» more  ICRA 2009»
14 years 2 months ago
Tracking of facial features to support human-robot interaction
— In this paper we present a novel methodology for detection and tracking of facial features like eyes, nose and mouth in image sequences. The proposed methodology is intended to...
Maria Pateraki, Haris Baltzakis, Polychronis Konda...
IROS
2006
IEEE
239views Robotics» more  IROS 2006»
14 years 1 months ago
Development of a Facial Expression Imitation System
— In the last decade, face analysis, e.g. face recognition, face detection, face tracking and facial expression recognition, is a very lively and expanding research field. As com...
Do Hyoung Kim, Sung-Uk Jung, Kwang Ho An, Hui Sung...