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116
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ICDAR
2003
IEEE
15 years 8 months ago
Using Character Recognition and Segmentation to Tell Computer from Humans
How do you tell a computer from a human? The situation arises often on the Internet, when online polls are conducted, accounts are requested, undesired email is received, and chat...
Patrice Y. Simard, Richard Szeliski, Josh Benaloh,...
157
Voted
EUPROJECTS
2006
Springer
15 years 6 months ago
Human Computer Confluence
Pervasive Computing has postulated to invisibly integrate technology into everyday objects in such a way, that these objects turn into smart things. Not only a single object of thi...
Alois Ferscha, Stefan Resmerita, Clemens Holzmann
ICPR
2006
IEEE
16 years 3 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
127
Voted
GROUP
2010
ACM
15 years 19 days ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
129
Voted
ITS
2004
Springer
129views Multimedia» more  ITS 2004»
15 years 8 months ago
Spoken Versus Typed Human and Computer Dialogue Tutoring
While human tutors typically interact with students using spoken dialogue, most computer dialogue tutors are text-based. We have conducted two experiments comparing typed and spoke...
Diane J. Litman, Carolyn Penstein Rosé, Kat...