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CHI
2006
ACM
14 years 8 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
ROBOCUP
2005
Springer
91views Robotics» more  ROBOCUP 2005»
14 years 1 months ago
Gaze Direction Determination of Opponents and Teammates in Robot Soccer
Gaze direction determination of opponents and teammates is a very important ability for any soccer player, human or robot. However, this ability is still not developed in any of th...
Patricio Loncomilla, Javier Ruiz-del-Solar
DAGM
2007
Springer
14 years 1 months ago
Clustered Stochastic Optimization for Object Recognition and Pose Estimation
We present an approach for estimating the 3D position and in case of articulated objects also the joint configuration from segmented 2D images. The pose estimation without initial...
Juergen Gall, Bodo Rosenhahn, Hans-Peter Seidel
ECCV
2004
Springer
14 years 9 months ago
Iso-disparity Surfaces for General Stereo Configurations
Abstract. This paper discusses the iso-disparity surfaces for general stereo configurations. These are the surfaces that are observed at the same resolution along the epipolar line...
Marc Pollefeys, Sudipta N. Sinha
CGF
2005
204views more  CGF 2005»
13 years 7 months ago
BRDF and geometry capture from extended inhomogeneous samples using flash photography
We present a technique which allows capture of 3D surface geometry and a useful class of BRDFs using extremely simple equipment. A standard digital camera with an attached flash s...
James A. Paterson, David Claus, Andrew W. Fitzgibb...