Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
Gaze direction determination of opponents and teammates is a very important ability for any soccer player, human or robot. However, this ability is still not developed in any of th...
We present an approach for estimating the 3D position and in case of articulated objects also the joint configuration from segmented 2D images. The pose estimation without initial...
Abstract. This paper discusses the iso-disparity surfaces for general stereo configurations. These are the surfaces that are observed at the same resolution along the epipolar line...
We present a technique which allows capture of 3D surface geometry and a useful class of BRDFs using extremely simple equipment. A standard digital camera with an attached flash s...
James A. Paterson, David Claus, Andrew W. Fitzgibb...