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ACMACE
2009
ACM
14 years 3 months ago
A game controller based on multiple sensors
A digital game is normally controlled by hand. Playing such a game requires only minimum hand movements. Rather than being easy and comfortable, this game controller is designed t...
Dapeng Zhang 0002, Zhongjie Cai, Kefei Chen, Bernh...
ICRA
2000
IEEE
106views Robotics» more  ICRA 2000»
14 years 1 months ago
Planning of Joint Trajectories for Humanoid Robots Using B-Spline Wavelets
The formulation and optimization of joint trajectories for humanoid robots is quite different from this same task for standard robots because of the complexity of the humanoid rob...
Ales Ude, Christopher G. Atkeson, Marcia Riley
IFIP12
2008
13 years 10 months ago
Teaching Autonomous Agents to Move in a Believable Manner within Virtual Institutions
Believability of computerised agents is a growing area of research. This paper is focused on one aspect of believability - believable movements of avatars in normative 3D Virtual W...
Anton Bogdanovych, Simeon J. Simoff, Marc Esteva, ...
CSE
2009
IEEE
13 years 10 months ago
Mining Mobility Behavior from Trajectory Data
The technologies of mobile communications and ubiquitous computing pervade our society, and wireless networks sense the movement of people and vehicles, generating large volumes o...
Fosca Giannotti, Mirco Nanni, Dino Pedreschi, Chia...
ACII
2007
Springer
14 years 25 days ago
Perception of Emotions from Static Postures
The modelling of affective behaviour and appropriate bodily expression to make synthetic characters more believable becomes important in many types of applications such as games, s...
Ahmad S. Shaarani, Daniela M. Romano