It is very challenging to de-interlace HD videos in real time, as both high efficiency and low complexity should be fulfilled, which, however, are conflicting. This paper prese...
This paper presents an algorithm for capturing the motion of deformable surfaces, in particular textured cloth. In a calibrated multi-camera setup, the optical flow between consec...
—This paper presents a new framework for the completion of missing information based on local structures. It poses the task of completion as a global optimization problem with a ...
We present a technique for creating a smoothly varying sequence of procedural textures that interpolates between arbitrary input samples of texture. This texture transformation us...
A vision based technique for nonrigid control is presented that can be used for animation and video game applications. The user grasps a soft, squishable object in front of a came...